weatherless...................86.49437% balance.......................46.41603% offense.......................36.71455% trickroom.....................23.59964% hyperoffense.................. 9.71417% monotype...................... 6.21219% semistall..................... 5.52665% sand.......................... 5.38719% sun........................... 3.57557% rain.......................... 2.52630% hail.......................... 2.23255% monopsychic................... 1.85805% stall......................... 1.62861% voltturn...................... 1.41810% tailwind...................... 1.40968% choice........................ 1.29726% monoground.................... 0.95404% monosteel..................... 0.83700% monodark...................... 0.44297% sandoffense................... 0.40429% monowater..................... 0.37516% monofairy..................... 0.35872% monoelectric.................. 0.35742% monobug....................... 0.26151% multiweather.................. 0.21599% monoflying.................... 0.18641% sunoffense.................... 0.15425% monodragon.................... 0.14175% monofire...................... 0.12372% mononormal.................... 0.12057% monoice....................... 0.09117% monograss..................... 0.03864% monofighting.................. 0.03762% monorock...................... 0.02745% tricksand..................... 0.02483% batonpass..................... 0.01413% hailoffense................... 0.01174% dragmag....................... 0.01066% rainoffense................... 0.00429% tricksun...................... 0.00058% rainstall..................... 0.00013% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.038) -2.0|# |# -1.5|### |####### -1.0|############### |####################### -0.5|############# |#################### 0.0|#################### |######################## +0.5|############## |############################## +1.0|#################### |### +1.5|## |### +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%