weatherless...................86.31591% balance.......................64.18670% trickroom.....................35.40483% offense.......................19.89202% sand.......................... 8.63162% hyperoffense.................. 7.94025% semistall..................... 6.73800% monotype...................... 5.82467% choice........................ 2.43203% hail.......................... 2.35206% monoground.................... 2.26067% monopsychic................... 2.14448% sun........................... 1.98338% stall......................... 1.24302% tailwind...................... 0.82530% rain.......................... 0.80491% voltturn...................... 0.46003% monosteel..................... 0.43905% sandoffense................... 0.36621% monofairy..................... 0.32782% monodark...................... 0.21417% multiweather.................. 0.08788% monoelectric.................. 0.07670% monowater..................... 0.07025% monobug....................... 0.06690% monoice....................... 0.06290% monodragon.................... 0.06090% monoflying.................... 0.04470% sunoffense.................... 0.03689% monofire...................... 0.02029% mononormal.................... 0.01737% monofighting.................. 0.01267% monograss..................... 0.00452% dragmag....................... 0.00233% hailoffense................... 0.00174% monorock...................... 0.00127% rainoffense................... 0.00017% batonpass..................... 0.00007% tricksand..................... 0.00007% tricksun...................... 0.00001% rainstall..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.222) -2.0|# |# -1.5|# |### -1.0|###### |######## -0.5|### |######## 0.0|############## |########################### +0.5|########## |############################## +1.0|####### |### +1.5|## |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.80%