weatherless...................78.75064% offense.......................48.21336% balance.......................28.78934% hyperoffense..................16.39254% sand..........................14.04799% rain.......................... 4.34082% semistall..................... 3.85062% stall......................... 2.75413% sun........................... 2.56063% voltturn...................... 2.06076% monotype...................... 1.38351% sandoffense................... 1.02232% rainoffense................... 0.85784% hail.......................... 0.69014% mononormal.................... 0.50310% trickroom..................... 0.48375% sunoffense.................... 0.46440% multiweather.................. 0.37732% monopoison.................... 0.33540% hailoffense................... 0.29992% sandstall..................... 0.27090% batonpass..................... 0.18382% tricksun...................... 0.18382% dragmag....................... 0.13545% gravity....................... 0.09030% monoground.................... 0.09030% monofighting.................. 0.07740% tricksand..................... 0.07417% monowater..................... 0.06772% monoelectric.................. 0.05482% monopsychic................... 0.05160% monofairy..................... 0.04515% trapper....................... 0.04192% monograss..................... 0.03225% monofire...................... 0.03225% monoghost..................... 0.02902% sunstall...................... 0.02257% trickrain..................... 0.02257% monoice....................... 0.02257% monodragon.................... 0.01612% monorock...................... 0.00967% monodark...................... 0.00967% rainstall..................... 0.00967% tailwind...................... 0.00645% monosteel..................... 0.00645% Stalliness (mean: -0.233) -2.0|# |### -1.5|########### |############ -1.0|################## |##################### -0.5|############################## |########################## 0.0|###################### |################### +0.5|################ |######### +1.0|##### |#### +1.5|## |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%