weatherless...................78.12873% offense.......................46.82499% balance.......................30.84261% hyperoffense..................15.95758% sand..........................14.77174% rain.......................... 4.51459% semistall..................... 3.89627% stall......................... 2.47856% voltturn...................... 2.28688% sun........................... 2.15390% monotype...................... 1.01878% sandoffense................... 0.92740% rainoffense................... 0.81488% hail.......................... 0.74799% sunoffense.................... 0.58902% mononormal.................... 0.47316% hailoffense................... 0.37006% trickroom..................... 0.33451% multiweather.................. 0.30823% sandstall..................... 0.29922% monopoison.................... 0.22397% batonpass..................... 0.17058% tricksun...................... 0.10630% dragmag....................... 0.10198% gravity....................... 0.05855% tricksand..................... 0.05360% monofighting.................. 0.05014% monowater..................... 0.04539% trapper....................... 0.04169% monofairy..................... 0.03786% monopsychic................... 0.03693% monoelectric.................. 0.03474% monofire...................... 0.02801% monoground.................... 0.02146% monograss..................... 0.01835% trickrain..................... 0.01746% monoice....................... 0.01579% sunstall...................... 0.01538% monodragon.................... 0.01436% rainstall..................... 0.01097% monorock...................... 0.00809% monodark...................... 0.00649% tailwind...................... 0.00421% monoghost..................... 0.00371% monosteel..................... 0.00035% Stalliness (mean: -0.230) -2.0|# |#### -1.5|########## |########### -1.0|################# |################### -0.5|############################## |######################## 0.0|####################### |#################### +0.5|################# |######## +1.0|##### |### +1.5|## |## +2.0| |# +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.51%