weatherless...................78.85332% balance.......................41.21682% offense.......................41.12452% sand..........................13.76141% hyperoffense..................11.56651% rain.......................... 5.39429% semistall..................... 3.88994% stall......................... 2.20220% voltturn...................... 2.16093% sun........................... 1.57174% sunoffense.................... 0.86643% hail.......................... 0.59282% sandoffense................... 0.55154% rainoffense................... 0.45305% monotype...................... 0.31249% sandstall..................... 0.25729% mononormal.................... 0.20114% multiweather.................. 0.17157% batonpass..................... 0.12244% monopoison.................... 0.09673% hailoffense................... 0.07135% trickroom..................... 0.07039% dragmag....................... 0.06380% tricksand..................... 0.03492% tricksun...................... 0.03230% trapper....................... 0.02641% gravity....................... 0.01356% monofighting.................. 0.01200% sunstall...................... 0.00233% monofire...................... 0.00120% monograss..................... 0.00064% monowater..................... 0.00034% monoground.................... 0.00020% monoghost..................... 0.00014% monopsychic................... 0.00007% monosteel..................... 0.00001% monofairy..................... 0.00001% monodragon.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.103) -2.0|# |##### -1.5|#### |########## -1.0|############### |################## -0.5|############################## |########################## 0.0|############################# |############################# +0.5|############################## |############# +1.0|#### |#### +1.5|### |### +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%