weatherless...................58.44663% balance.......................47.93508% offense.......................45.54725% sun...........................17.88749% sand..........................10.35860% rain.......................... 9.93372% hail.......................... 5.11557% semistall..................... 4.82665% voltturn...................... 3.55201% tailwind...................... 2.82121% trickroom..................... 2.54929% multiweather.................. 1.72502% hyperoffense.................. 1.26615% trickhail..................... 0.74779% stall......................... 0.42488% tricksun...................... 0.40789% dragmag....................... 0.37390% monotype...................... 0.22944% tricksand..................... 0.20394% monofire...................... 0.12746% sunoffense.................... 0.11047% sandoffense................... 0.09347% trapper....................... 0.09347% rainoffense................... 0.05948% batonpass..................... 0.05099% sunstall...................... 0.04249% gravity....................... 0.04249% sandstall..................... 0.03399% mononormal.................... 0.02549% monoice....................... 0.01700% monoflying.................... 0.01700% monowater..................... 0.00850% trickrain..................... 0.00850% monoghost..................... 0.00850% monoground.................... 0.00850% hailoffense................... 0.00850% hailstall..................... 0.00850% monoelectric.................. 0.00850% monodragon.................... 0.00850% Stalliness (mean: 0.064) |# -1.0|## |####### -0.5|################ |############################## 0.0|######################## |########################## +0.5|################### |######## +1.0|##### |### +1.5|## | more negative = more offensive, more positive = more stall one # = 0.70%