weatherless...................56.98067% offense.......................48.49985% balance.......................47.76899% sun...........................20.65341% rain..........................10.31351% sand.......................... 9.88457% voltturn...................... 4.47939% hail.......................... 3.60128% semistall..................... 2.83017% tailwind...................... 2.79871% trickroom..................... 2.55014% multiweather.................. 1.42498% trickhail..................... 0.81985% hyperoffense.................. 0.62091% tricksun...................... 0.41878% dragmag....................... 0.35274% stall......................... 0.28007% tricksand..................... 0.27123% monotype...................... 0.16634% monofire...................... 0.11969% sandoffense................... 0.07102% trapper....................... 0.06435% sunoffense.................... 0.05884% rainoffense................... 0.05699% batonpass..................... 0.03015% sandstall..................... 0.02675% sunstall...................... 0.01803% mononormal.................... 0.01370% monoice....................... 0.01103% gravity....................... 0.01008% monoflying.................... 0.00920% hailoffense................... 0.00577% monoghost..................... 0.00379% monoground.................... 0.00360% monoelectric.................. 0.00305% trickrain..................... 0.00245% monowater..................... 0.00229% hailstall..................... 0.00003% monodragon.................... 0.00000% Stalliness (mean: 0.037) | -1.0|# |###### -0.5|############### |############################## 0.0|##################### |###################### +0.5|################# |###### +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.81%