weatherless...................70.02238% offense.......................52.99708% balance.......................46.73319% voltturn......................37.46155% sun...........................22.08332% sand.......................... 5.01090% rain.......................... 3.01247% trickroom..................... 0.92369% tailwind...................... 0.91288% multiweather.................. 0.85082% hail.......................... 0.72174% dragmag....................... 0.15393% hyperoffense.................. 0.15300% semistall..................... 0.11592% trickhail..................... 0.05825% sunoffense.................... 0.04789% monotype...................... 0.01232% monofire...................... 0.01205% tricksand..................... 0.00880% batonpass..................... 0.00267% stall......................... 0.00081% tricksun...................... 0.00057% trapper....................... 0.00042% sandoffense................... 0.00022% monoice....................... 0.00014% monoelectric.................. 0.00012% sunstall...................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% hailstall..................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.036) | -1.0| |## -0.5|######### |############################## 0.0|################# |################ +0.5|######## |## +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 1.19%