offense.......................58.12705% balance.......................41.40068% rain..........................40.75452% sun...........................30.01010% weatherless...................28.95421% tailwind...................... 4.40866% voltturn...................... 4.40535% trickroom..................... 2.84143% trickrain..................... 2.24686% multiweather.................. 0.55893% hail.......................... 0.49738% tricksun...................... 0.41592% sand.......................... 0.34696% hyperoffense.................. 0.28134% semistall..................... 0.15098% sunoffense.................... 0.13638% rainoffense................... 0.12610% trickhail..................... 0.04382% stall......................... 0.03996% gravity....................... 0.03848% sunstall...................... 0.01105% monotype...................... 0.00334% tricksand..................... 0.00175% monowater..................... 0.00116% monoghost..................... 0.00108% monopsychic................... 0.00064% hailoffense................... 0.00061% monoice....................... 0.00028% dragmag....................... 0.00009% monosteel..................... 0.00006% batonpass..................... 0.00006% mononormal.................... 0.00003% monodark...................... 0.00003% monofighting.................. 0.00003% monofire...................... 0.00002% rainstall..................... 0.00002% monoelectric.................. 0.00001% monofairy..................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.063) |# -0.8|## |######## -0.4|################ |######################### 0.0|############################## |################## +0.4|########## |#### +0.8|# | | | more negative = more offensive, more positive = more stall one # = 0.86%