balance.......................53.19687% sun...........................47.04772% offense.......................45.46788% rain..........................42.75281% weatherless...................16.93535% tailwind...................... 8.01342% multiweather.................. 7.10332% voltturn...................... 1.89187% trickroom..................... 1.60078% trickrain..................... 1.21431% hyperoffense.................. 0.81822% gravity....................... 0.61307% tricksun...................... 0.59941% semistall..................... 0.47020% dragmag....................... 0.39038% sunoffense.................... 0.31945% sand.......................... 0.27102% hail.......................... 0.10418% rainoffense................... 0.06134% stall......................... 0.04682% sunstall...................... 0.03044% monotype...................... 0.01491% monowater..................... 0.01128% sandoffense................... 0.00510% rainstall..................... 0.00298% trickhail..................... 0.00286% monoflying.................... 0.00242% tricksand..................... 0.00110% monoice....................... 0.00067% hailstall..................... 0.00024% monofighting.................. 0.00024% monoelectric.................. 0.00023% hailoffense................... 0.00022% monobug....................... 0.00004% monofairy..................... 0.00003% batonpass..................... 0.00001% mononormal.................... 0.00001% trapper....................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.031) -1.5| | -1.0|# |## -0.5|######## |######################## 0.0|############################## |########################### +0.5|############ |#### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.92%