weatherless...................86.48535% balance.......................45.22412% offense.......................28.44872% semistall.....................12.69833% hail.......................... 8.44963% hyperoffense.................. 8.17346% voltturn...................... 6.90804% stall......................... 5.45537% sand.......................... 4.43707% trickroom..................... 1.77485% monotype...................... 1.19767% hailoffense................... 0.76901% rain.......................... 0.43991% choice........................ 0.38066% mononormal.................... 0.38050% tailwind...................... 0.32376% hailstall..................... 0.29906% monowater..................... 0.25453% monoice....................... 0.23476% sun........................... 0.19063% rainoffense................... 0.18250% monograss..................... 0.11707% monoground.................... 0.08923% sunoffense.................... 0.08787% sandstall..................... 0.08080% monofighting.................. 0.07506% dragmag....................... 0.06658% monoelectric.................. 0.04389% trickhail..................... 0.03659% tricksun...................... 0.00263% multiweather.................. 0.00259% tricksand..................... 0.00121% monobug....................... 0.00116% monopoison.................... 0.00089% monofire...................... 0.00032% monoflying.................... 0.00024% trapper....................... 0.00007% rainstall..................... 0.00007% monosteel..................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.289) -2.0|# |##### -1.5|## |##### -1.0|####### |############ -0.5|########## |############### 0.0|###################### |################### +0.5|###################### |#################### +1.0|############################## |###### +1.5|###### |### +2.0|## | +2.5|# |## +3.0| |## more negative = more offensive, more positive = more stall one # = 0.52%