weatherless...................62.24937% offense.......................39.44341% sand..........................36.64950% balance.......................35.61411% semistall.....................11.38928% batonpass..................... 9.15142% hyperoffense.................. 9.14594% stall......................... 4.40725% sandoffense................... 2.12282% dragmag....................... 1.97217% sandstall..................... 1.89274% rain.......................... 0.80804% monotype...................... 0.59165% choice........................ 0.55056% trapper....................... 0.54783% sun........................... 0.30130% voltturn...................... 0.23009% monowater..................... 0.11778% monopsychic................... 0.11504% sunoffense.................... 0.11230% rainoffense................... 0.09861% monofairy..................... 0.08217% monofire...................... 0.06848% monodark...................... 0.04657% monobug....................... 0.04109% monoflying.................... 0.04109% monosteel..................... 0.03287% monorock...................... 0.03013% mononormal.................... 0.02739% monopoison.................... 0.02465% monoghost..................... 0.01917% monoground.................... 0.01917% monograss..................... 0.01643% monoice....................... 0.01370% multiweather.................. 0.00822% monofighting.................. 0.00822% monodragon.................... 0.00274% monoelectric.................. 0.00274% Stalliness (mean: 0.102) |### -1.5|##### |######## -1.0|############## |################### -0.5|######################### |############################ 0.0|############################## |######################### +0.5|######################## |################### +1.0|############## |############ +1.5|########### |###### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.41%