sand..........................57.70948% weatherless...................41.21800% offense.......................35.55499% balance.......................32.80933% semistall.....................14.60865% hyperoffense..................11.45514% batonpass..................... 8.09031% stall......................... 5.57190% sandoffense................... 3.88843% sandstall..................... 2.92309% dragmag....................... 1.71524% rain.......................... 0.85375% sun........................... 0.21877% sunoffense.................... 0.17676% rainoffense................... 0.17452% choice........................ 0.17434% monotype...................... 0.03879% trapper....................... 0.02394% mononormal.................... 0.01911% monopsychic................... 0.00781% voltturn...................... 0.00672% monorock...................... 0.00553% monoflying.................... 0.00259% monofire...................... 0.00136% monodark...................... 0.00135% monowater..................... 0.00068% monopoison.................... 0.00028% monobug....................... 0.00005% monofairy..................... 0.00003% monofighting.................. 0.00002% monosteel..................... 0.00001% monoelectric.................. 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.146) |#### -1.5|########## |############## -1.0|############## |################### -0.5|############################ |############################# 0.0|############################## |####################### +0.5|######################## |######################### +1.0|################## |################ +1.5|################## |######### +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.35%