sand..........................71.37843% offense.......................38.80401% balance.......................30.37980% weatherless...................28.37550% semistall.....................19.25542% hyperoffense.................. 8.33497% batonpass..................... 6.88568% stall......................... 3.22579% sandoffense................... 2.13741% sandstall..................... 1.84984% dragmag....................... 0.94449% rain.......................... 0.22926% rainoffense................... 0.14540% choice........................ 0.09798% sun........................... 0.01682% sunoffense.................... 0.01071% monotype...................... 0.00922% monopsychic................... 0.00803% trapper....................... 0.00271% monorock...................... 0.00076% monoflying.................... 0.00024% monodark...................... 0.00012% voltturn...................... 0.00007% mononormal.................... 0.00006% monowater..................... 0.00001% monofire...................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.179) |# -1.5|### |########### -1.0|################ |############## -0.5|############################ |############################## 0.0|######################## |###################### +0.5|##################### |################## +1.0|############ |######################### +1.5|################# |#### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%