weatherless...................53.87653% offense.......................45.95552% sand..........................40.54698% hyperoffense..................24.18293% balance.......................20.82842% sandoffense................... 9.83432% semistall..................... 5.10894% stall......................... 3.92419% hail.......................... 3.32728% sandstall..................... 2.60554% rain.......................... 2.57149% dragmag....................... 2.50340% voltturn...................... 2.26055% choice........................ 1.28915% rainoffense................... 0.97821% monotype...................... 0.86927% multiweather.................. 0.86246% trickroom..................... 0.81934% sun........................... 0.54698% tricksand..................... 0.53563% sunoffense.................... 0.29278% monowater..................... 0.17703% monopsychic................... 0.14980% hailstall..................... 0.11121% monosteel..................... 0.10213% monoice....................... 0.06128% monobug....................... 0.05674% monofighting.................. 0.05674% monopoison.................... 0.05220% monoflying.................... 0.05220% monorock...................... 0.03858% gravity....................... 0.03631% monograss..................... 0.03631% monodark...................... 0.02724% mononormal.................... 0.02497% monoelectric.................. 0.02270% monoground.................... 0.01816% hailoffense................... 0.01816% trapper....................... 0.01589% trickrain..................... 0.01362% monofire...................... 0.01135% tailwind...................... 0.00908% monofairy..................... 0.00908% monoghost..................... 0.00681% monodragon.................... 0.00227% trickhail..................... 0.00227% allweather.................... 0.00227% Stalliness (mean: -0.330) |####### -1.5|################ |##################### -1.0|############################## |############################## -0.5|########################## |############################ 0.0|################### |################# +0.5|############ |######## +1.0|####### |###### +1.5|#### |### +2.0|### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%