sand..........................65.64121% offense.......................44.33593% weatherless...................32.32729% hyperoffense..................24.97575% sandoffense...................14.88610% balance.......................13.03056% semistall..................... 8.95014% stall......................... 8.70763% sandstall..................... 7.19890% dragmag....................... 3.78863% choice........................ 3.14961% hail.......................... 2.92902% multiweather.................. 2.02586% rain.......................... 1.10813% voltturn...................... 1.02930% rainoffense................... 0.64357% hailoffense................... 0.10508% trickroom..................... 0.06699% monotype...................... 0.05787% tricksand..................... 0.05400% monobug....................... 0.05120% sun........................... 0.02021% hailstall..................... 0.01906% sunoffense.................... 0.00904% monopsychic................... 0.00351% mononormal.................... 0.00195% gravity....................... 0.00140% monograss..................... 0.00097% monopoison.................... 0.00007% monoflying.................... 0.00006% monoghost..................... 0.00005% monofighting.................. 0.00005% monosteel..................... 0.00001% monofire...................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% monowater..................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.281) |######### -1.5|############ |############## -1.0|####################### |############################## -0.5|###################### |########### 0.0|####### |######### +0.5|### |##### +1.0|##### |###### +1.5|###### |### +2.0|######### |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.56%