weatherless...................43.05893% balance.......................37.02928% sand..........................32.53153% offense.......................32.01673% rain..........................18.92054% hyperoffense..................16.61490% semistall..................... 8.54223% stall......................... 5.79687% voltturn...................... 4.97287% sun........................... 4.32140% dragmag....................... 3.22360% rainstall..................... 2.49832% hail.......................... 1.91024% sandoffense................... 1.72730% choice........................ 1.66405% sandstall..................... 1.59460% monotype...................... 1.40877% rainoffense................... 1.01428% multiweather.................. 0.66657% sunstall...................... 0.52262% monowater..................... 0.33977% monodragon.................... 0.28232% monobug....................... 0.25029% trickroom..................... 0.22269% tailwind...................... 0.21279% monoflying.................... 0.16388% sunoffense.................... 0.14738% monoghost..................... 0.08925% monodark...................... 0.05591% monofighting.................. 0.04124% monoground.................... 0.03133% tricksun...................... 0.03121% tricksand..................... 0.03118% monopsychic................... 0.02908% monosteel..................... 0.02754% monofire...................... 0.02399% hailoffense................... 0.02148% monoice....................... 0.02080% monoelectric.................. 0.01648% monopoison.................... 0.01584% monorock...................... 0.01577% trapper....................... 0.01083% mononormal.................... 0.01081% allweather.................... 0.01044% monograss..................... 0.00849% hailstall..................... 0.00088% Stalliness (mean: 0.002) -2.0|####### |#### -1.5|####### |############### -1.0|##################### |####################### -0.5|#################### |####################### 0.0|######################## |############################## +0.5|################### |######################## +1.0|############# |############ +1.5|####### |##### +2.0|# |## +2.5|## |### more negative = more offensive, more positive = more stall one # = 0.38%