sand..........................43.25313% balance.......................39.42831% weatherless...................27.65529% offense.......................26.94410% rain..........................21.73090% hyperoffense..................16.22440% semistall.....................10.09053% stall......................... 7.31266% voltturn...................... 5.37089% sun........................... 5.00217% dragmag....................... 3.76011% rainstall..................... 3.41594% hail.......................... 2.64093% sandstall..................... 2.06263% sandoffense................... 1.78303% choice........................ 1.70479% rainoffense................... 1.00035% sunstall...................... 0.99509% tailwind...................... 0.29074% multiweather.................. 0.26136% monotype...................... 0.16685% monodragon.................... 0.10621% trickroom..................... 0.10569% sunoffense.................... 0.09448% tricksun...................... 0.07550% hailoffense................... 0.03065% monofighting.................. 0.02160% monoground.................... 0.01467% monowater..................... 0.00933% monoelectric.................. 0.00825% tricksand..................... 0.00734% monodark...................... 0.00253% trapper....................... 0.00223% allweather.................... 0.00161% monoghost..................... 0.00149% monofire...................... 0.00068% monopsychic................... 0.00061% monorock...................... 0.00054% monoice....................... 0.00035% monobug....................... 0.00032% monopoison.................... 0.00031% monoflying.................... 0.00006% monosteel..................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.102) -2.0|####### |#### -1.5|###### |############## -1.0|############### |################### -0.5|############### |################### 0.0|################### |############################# +0.5|################ |############################## +1.0|########## |############## +1.5|###### |###### +2.0|# |## +2.5|### |## more negative = more offensive, more positive = more stall one # = 0.42%