sand..........................55.32036% balance.......................40.09386% offense.......................24.78827% rain..........................21.71397% weatherless...................15.94042% semistall.....................13.00171% stall.........................12.13708% hyperoffense.................. 9.97908% sun........................... 5.17834% rainstall..................... 5.13475% sandstall..................... 3.49736% voltturn...................... 3.40639% dragmag....................... 3.02679% sandoffense................... 2.24247% sunstall...................... 2.14979% hail.......................... 1.88794% choice........................ 1.47417% rainoffense................... 0.72874% tailwind...................... 0.37028% trickroom..................... 0.10782% tricksun...................... 0.08510% monotype...................... 0.07625% monodragon.................... 0.07529% multiweather.................. 0.04087% hailoffense................... 0.02034% sunoffense.................... 0.01768% monowater..................... 0.00037% monofighting.................. 0.00026% tricksand..................... 0.00016% monoground.................... 0.00015% monoelectric.................. 0.00012% monoghost..................... 0.00006% allweather.................... 0.00005% trapper....................... 0.00004% monopsychic................... 0.00001% monoice....................... 0.00001% monorock...................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.365) -2.0|###### |# -1.5|## |####### -1.0|######## |############# -0.5|########### |############## 0.0|############## |#################### +0.5|############## |############################## +1.0|######## |############### +1.5|####### |######## +2.0|# |### +2.5|#### |## more negative = more offensive, more positive = more stall one # = 0.52%