weatherless...................76.30912% balance.......................43.23035% offense.......................32.22519% sand..........................17.18248% hyperoffense..................10.93562% semistall..................... 8.86772% sun........................... 5.98974% voltturn...................... 5.36931% stall......................... 4.74112% rain.......................... 1.82117% multiweather.................. 1.49939% dragmag....................... 1.12964% sandoffense................... 1.06092% sunoffense.................... 0.91364% choice........................ 0.87027% sandstall..................... 0.75197% monotype...................... 0.70508% monodragon.................... 0.28199% trickroom..................... 0.24272% hail.......................... 0.21798% monosteel..................... 0.09298% rainoffense................... 0.06853% mononormal.................... 0.05691% monoghost..................... 0.05583% monowater..................... 0.04998% monoflying.................... 0.04206% rainstall..................... 0.02521% monofire...................... 0.02061% monoground.................... 0.01881% monopsychic................... 0.01724% monograss..................... 0.01577% tailwind...................... 0.01568% monofighting.................. 0.01563% monorock...................... 0.01438% monodark...................... 0.01348% tricksand..................... 0.01323% monobug....................... 0.01153% trickhail..................... 0.01123% monoelectric.................. 0.01032% monopoison.................... 0.00993% monofairy..................... 0.00958% gravity....................... 0.00902% trapper....................... 0.00327% sunstall...................... 0.00238% monoice....................... 0.00000% Stalliness (mean: 0.120) -2.0|# |### -1.5|####### |########## -1.0|############# |############## -0.5|################## |########################## 0.0|############################## |############################## +0.5|########################### |########################### +1.0|############# |########### +1.5|##### |### +2.0|## |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%