weatherless...................75.54653% balance.......................44.48937% offense.......................27.15560% sand..........................20.95458% hyperoffense..................13.54243% semistall..................... 8.90764% stall......................... 5.90495% voltturn...................... 5.73555% sun........................... 4.23671% sandoffense................... 1.77215% choice........................ 1.53493% multiweather.................. 1.47401% dragmag....................... 1.41663% sandstall..................... 1.37671% sunoffense.................... 1.23263% rain.......................... 0.70270% monotype...................... 0.38800% monodragon.................... 0.29644% trickroom..................... 0.16880% rainoffense................... 0.09705% monosteel..................... 0.04868% hail.......................... 0.03349% monoghost..................... 0.01712% tailwind...................... 0.01373% mononormal.................... 0.00976% gravity....................... 0.00619% monodark...................... 0.00368% monoground.................... 0.00277% monofairy..................... 0.00270% monowater..................... 0.00269% tricksand..................... 0.00128% rainstall..................... 0.00127% monoelectric.................. 0.00108% monograss..................... 0.00086% trickhail..................... 0.00071% monopoison.................... 0.00063% monoflying.................... 0.00061% monopsychic................... 0.00042% monofire...................... 0.00041% monofighting.................. 0.00021% sunstall...................... 0.00019% monorock...................... 0.00002% monobug....................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.141) -2.0|## |#### -1.5|########## |########### -1.0|############ |######### -0.5|############## |######################### 0.0|########################## |############################ +0.5|############################ |############################## +1.0|########## |############ +1.5|#### |### +2.0|#### |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%