weatherless...................78.07752% offense.......................41.12385% balance.......................30.18461% hyperoffense..................16.70856% sun...........................14.45983% voltturn......................13.98672% rain.......................... 6.54438% semistall..................... 6.14210% stall......................... 5.84089% monotype...................... 4.96916% trickroom..................... 1.94739% multiweather.................. 1.82245% sand.......................... 1.78531% rainoffense................... 1.65727% sunoffense.................... 1.55876% monoice....................... 1.17780% dragmag....................... 1.15364% hail.......................... 1.12528% monoghost..................... 0.97947% monoflying.................... 0.53550% sunstall...................... 0.44741% monoground.................... 0.38834% monopsychic................... 0.36170% sandoffense................... 0.29937% hailoffense................... 0.29786% monosteel..................... 0.29374% monowater..................... 0.27221% monofire...................... 0.23699% choice........................ 0.22873% monoelectric.................. 0.20906% mononormal.................... 0.17824% rainstall..................... 0.16632% tricksun...................... 0.15584% monograss..................... 0.14638% sandstall..................... 0.08548% monodragon.................... 0.07231% monopoison.................... 0.06537% monobug....................... 0.04159% monofairy..................... 0.04013% monodark...................... 0.03446% trapper....................... 0.02947% monorock...................... 0.02520% monofighting.................. 0.01068% allweather.................... 0.00698% hailstall..................... 0.00414% tailwind...................... 0.00219% Stalliness (mean: -0.079) -2.0|## |#### -1.5|########## |################ -1.0|################### |####################### -0.5|############################# |############################## 0.0|####################### |######################### +0.5|##################### |############### +1.0|######### |#### +1.5|####### |### +2.0|### |## +2.5|# |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%