weatherless...................76.79242% offense.......................37.44002% balance.......................30.35883% voltturn......................21.18400% sun...........................16.62560% hyperoffense..................13.75538% stall......................... 9.68979% semistall..................... 8.75598% rain.......................... 5.91257% monotype...................... 2.43119% sunoffense.................... 2.00013% dragmag....................... 1.94482% trickroom..................... 1.73859% multiweather.................. 1.64009% rainoffense................... 1.29789% hail.......................... 1.17923% sand.......................... 1.15224% monoflying.................... 0.98644% sunstall...................... 0.88278% hailoffense................... 0.41080% choice........................ 0.41061% monopsychic................... 0.31105% monowater..................... 0.28798% tricksun...................... 0.23906% monoghost..................... 0.23263% monoelectric.................. 0.19405% sandoffense................... 0.18653% rainstall..................... 0.14269% monograss..................... 0.13919% monosteel..................... 0.13444% sandstall..................... 0.05129% monodragon.................... 0.03441% monofire...................... 0.03414% monopoison.................... 0.03010% monoground.................... 0.02065% mononormal.................... 0.01492% monoice....................... 0.01227% monodark...................... 0.00260% hailstall..................... 0.00021% monorock...................... 0.00008% tailwind...................... 0.00008% allweather.................... 0.00003% monobug....................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.110) -2.0|## |### -1.5|########## |############ -1.0|############# |################ -0.5|############################## |############################ 0.0|################## |############################ +0.5|################## |############# +1.0|########## |#### +1.5|############# |##### +2.0|##### |### +2.5|### |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.42%