weatherless...................66.81026% offense.......................54.33168% sand..........................23.00409% balance.......................20.48077% hyperoffense..................19.81959% sun........................... 8.63481% multiweather.................. 3.77190% rain.......................... 3.21116% semistall..................... 3.06835% voltturn...................... 2.71420% stall......................... 2.29960% hail.......................... 2.24296% sandoffense................... 1.76885% monotype...................... 1.53323% sunoffense.................... 1.36424% sandstall..................... 0.76542% monobug....................... 0.67022% dragmag....................... 0.50838% batonpass..................... 0.42841% rainoffense................... 0.37081% hailoffense................... 0.34225% trickroom..................... 0.24467% rainstall..................... 0.17136% monopoison.................... 0.12709% monowater..................... 0.10615% monoghost..................... 0.09425% monosteel..................... 0.09187% monoflying.................... 0.08187% tailwind...................... 0.07045% monoice....................... 0.05046% monofighting.................. 0.04903% monorock...................... 0.04855% mononormal.................... 0.04760% gravity....................... 0.04141% monodark...................... 0.03903% allweather.................... 0.03570% monopsychic................... 0.03284% monofire...................... 0.03189% tricksun...................... 0.03094% monoelectric.................. 0.02285% monofairy..................... 0.02237% monograss..................... 0.01856% sunstall...................... 0.01476% trapper....................... 0.01285% monoground.................... 0.01238% tricksand..................... 0.01142% trickhail..................... 0.00904% monodragon.................... 0.00904% hailstall..................... 0.00190% swagplay...................... 0.00095% Stalliness (mean: -0.377) |##### -1.5|######### |############### -1.0|####################### |########################## -0.5|############################## |########################### 0.0|#################### |############## +0.5|########## |##### +1.0|#### |## +1.5|## |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%