weatherless...................64.53940% offense.......................53.82639% sand..........................26.30245% balance.......................21.17292% hyperoffense..................19.41561% sun........................... 8.43740% multiweather.................. 4.16528% semistall..................... 3.15998% rain.......................... 2.97554% voltturn...................... 2.61871% stall......................... 2.42510% sandoffense................... 2.12888% hail.......................... 1.96621% sunoffense.................... 1.36449% sandstall..................... 0.98003% dragmag....................... 0.58783% monotype...................... 0.56024% hailoffense................... 0.33970% rainoffense................... 0.33293% batonpass..................... 0.19540% trickroom..................... 0.15778% monopoison.................... 0.13166% monobug....................... 0.10333% monowater..................... 0.10241% tailwind...................... 0.06095% gravity....................... 0.05193% monosteel..................... 0.04684% monoghost..................... 0.03361% monofighting.................. 0.02206% monorock...................... 0.02162% monoflying.................... 0.01893% tricksun...................... 0.01844% sunstall...................... 0.01727% allweather.................... 0.01699% monofire...................... 0.01644% monoice....................... 0.01372% tricksand..................... 0.01333% monoelectric.................. 0.01219% monofairy..................... 0.01080% rainstall..................... 0.00961% trickhail..................... 0.00852% monodark...................... 0.00835% monoground.................... 0.00711% mononormal.................... 0.00534% monopsychic................... 0.00360% trapper....................... 0.00274% monodragon.................... 0.00241% monograss..................... 0.00142% hailstall..................... 0.00062% swagplay...................... 0.00038% Stalliness (mean: -0.362) |##### -1.5|######### |############### -1.0|###################### |########################## -0.5|############################## |########################### 0.0|#################### |############### +0.5|########## |##### +1.0|#### |## +1.5|## |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%