offense.......................52.70684% weatherless...................44.37947% balance.......................35.49540% sun...........................35.32942% rain..........................32.09653% multiweather..................16.35087% hyperoffense.................. 7.51532% trickroom..................... 4.41011% semistall..................... 2.93922% sand.......................... 2.72472% monotype...................... 2.64556% tailwind...................... 2.53830% hail.......................... 1.96374% tricksun...................... 1.90501% sunoffense.................... 1.40194% stall......................... 1.34321% trickrain..................... 1.22063% rainoffense................... 0.69714% choice........................ 0.66650% voltturn...................... 0.63585% monowater..................... 0.62308% dragmag....................... 0.59499% monodragon.................... 0.42390% rainstall..................... 0.32942% monoflying.................... 0.23238% batonpass..................... 0.21195% monopsychic................... 0.19663% monofairy..................... 0.18131% monoelectric.................. 0.16599% sandoffense................... 0.16088% mononormal.................... 0.14811% monoice....................... 0.12002% gravity....................... 0.11491% monoghost..................... 0.11491% hailoffense................... 0.10725% monopoison.................... 0.10470% monodark...................... 0.09959% sunstall...................... 0.08682% sandstall..................... 0.07406% monobug....................... 0.07150% trickhail..................... 0.06384% monofire...................... 0.05873% monograss..................... 0.04597% tricksand..................... 0.04341% monosteel..................... 0.03830% trapper....................... 0.02554% monofighting.................. 0.02043% hailstall..................... 0.01788% monoground.................... 0.00511% swagplay...................... 0.00255% monorock...................... 0.00255% allweather.................... 0.00255% Stalliness (mean: -0.127) |# -1.5|## |##### -1.0|########## |################### -0.5|###################### |############################ 0.0|############################## |###################### +0.5|############# |######### +1.0|##### |## +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.58%