sun...........................78.55255% offense.......................63.94637% rain..........................50.91649% multiweather..................38.38988% balance.......................31.73391% trickroom.....................13.36199% tricksun......................10.90103% weatherless................... 8.49546% tailwind...................... 8.05167% trickrain..................... 3.93177% hyperoffense.................. 1.86617% stall......................... 1.36912% rainstall..................... 1.32879% monotype...................... 1.20852% semistall..................... 1.08444% monowater..................... 0.87553% sunoffense.................... 0.73502% sand.......................... 0.38212% gravity....................... 0.23600% rainoffense................... 0.18141% choice........................ 0.13246% monofairy..................... 0.09848% monoflying.................... 0.09738% monoghost..................... 0.09139% tricksand..................... 0.07530% dragmag....................... 0.06362% hail.......................... 0.05404% voltturn...................... 0.03552% monopoison.................... 0.03474% sunstall...................... 0.00710% sandoffense................... 0.00689% monopsychic................... 0.00426% sandstall..................... 0.00268% hailoffense................... 0.00214% monodragon.................... 0.00205% monograss..................... 0.00173% mononormal.................... 0.00113% batonpass..................... 0.00089% monoice....................... 0.00067% monoelectric.................. 0.00040% monodark...................... 0.00036% monofire...................... 0.00019% monobug....................... 0.00013% trapper....................... 0.00010% trickhail..................... 0.00009% monoground.................... 0.00004% monofighting.................. 0.00002% monosteel..................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.164) | -1.5| |# -1.0|## |##################### -0.5|############### |################### 0.0|############################## |############ +0.5|###### |### +1.0|## |# +1.5|## | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.88%