weatherless...................87.04139% offense.......................51.37190% balance.......................35.30887% trickroom..................... 9.62684% hyperoffense.................. 7.53371% semistall..................... 4.68015% hail.......................... 4.13923% sun........................... 4.10787% sand.......................... 2.65757% monotype...................... 2.32832% rain.......................... 2.32832% voltturn...................... 1.98338% tailwind...................... 1.48166% stall......................... 1.10536% trickhail..................... 0.72907% monoice....................... 0.56444% tricksand..................... 0.54092% sunoffense.................... 0.39981% choice........................ 0.33710% trickrain..................... 0.32926% monowater..................... 0.27438% multiweather.................. 0.27438% dragmag....................... 0.25086% batonpass..................... 0.23518% hailoffense................... 0.23518% monograss..................... 0.20383% monofire...................... 0.18815% gravity....................... 0.16463% monopoison.................... 0.16463% monoelectric.................. 0.16463% monobug....................... 0.15679% sandstall..................... 0.15679% monoflying.................... 0.12543% monosteel..................... 0.10975% monorock...................... 0.10975% mononormal.................... 0.10975% trapper....................... 0.07839% monopsychic................... 0.06272% hailstall..................... 0.05488% rainoffense................... 0.04704% monodark...................... 0.03920% monofighting.................. 0.03136% monodragon.................... 0.02352% rainstall..................... 0.01568% sandoffense................... 0.01568% sunstall...................... 0.01568% monoghost..................... 0.00784% monofairy..................... 0.00784% Stalliness (mean: -0.085) |# -1.5|## |###### -1.0|########## |##################### -0.5|########################## |############################## 0.0|########################### |#################### +0.5|################# |############### +1.0|###### |##### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%