weatherless...................87.94849% offense.......................52.94727% balance.......................34.78127% trickroom.....................11.75534% hyperoffense.................. 7.58819% semistall..................... 3.73423% hail.......................... 3.71833% sun........................... 3.48637% sand.......................... 2.84283% voltturn...................... 2.24419% rain.......................... 2.16138% monotype...................... 1.87689% tailwind...................... 1.65881% stall......................... 0.94903% trickhail..................... 0.91749% monoice....................... 0.64497% tricksand..................... 0.58110% sunoffense.................... 0.33974% choice........................ 0.32743% dragmag....................... 0.31306% monograss..................... 0.23405% trickrain..................... 0.22733% hailoffense................... 0.22197% gravity....................... 0.18267% sandstall..................... 0.18107% multiweather.................. 0.15740% monofire...................... 0.14191% batonpass..................... 0.12399% monoelectric.................. 0.11539% monopoison.................... 0.11258% monorock...................... 0.11018% monowater..................... 0.08873% monosteel..................... 0.08789% monoflying.................... 0.07891% mononormal.................... 0.07769% monobug....................... 0.06985% hailstall..................... 0.05398% rainoffense................... 0.04682% trapper....................... 0.04422% monofighting.................. 0.03514% monopsychic................... 0.02672% monodark...................... 0.02299% monodragon.................... 0.02293% rainstall..................... 0.01249% monoghost..................... 0.00704% sunstall...................... 0.00602% monofairy..................... 0.00559% sandoffense................... 0.00252% Stalliness (mean: -0.108) |# -1.5|## |###### -1.0|########## |###################### -0.5|########################## |############################## 0.0|########################### |################### +0.5|################ |################ +1.0|##### |#### +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%