weatherless...................89.38151% offense.......................54.50708% balance.......................35.13098% trickroom.....................13.99060% hyperoffense.................. 7.40754% sand.......................... 3.38658% hail.......................... 3.27178% sun........................... 2.41152% semistall..................... 2.16809% tailwind...................... 2.13108% rain.......................... 1.55683% trickhail..................... 1.47886% voltturn...................... 1.47025% monotype...................... 0.95864% stall......................... 0.78632% tricksand..................... 0.69272% dragmag....................... 0.60084% monoice....................... 0.50088% monograss..................... 0.34503% sunoffense.................... 0.24728% choice........................ 0.21947% trickrain..................... 0.19275% sandstall..................... 0.15845% gravity....................... 0.10472% hailstall..................... 0.06511% hailoffense................... 0.04589% monofire...................... 0.04010% trapper....................... 0.02628% monorock...................... 0.02597% rainoffense................... 0.02581% monosteel..................... 0.01424% batonpass..................... 0.01418% monopoison.................... 0.01255% multiweather.................. 0.00821% monoelectric.................. 0.00810% mononormal.................... 0.00464% monowater..................... 0.00302% monodragon.................... 0.00226% monobug....................... 0.00103% monofairy..................... 0.00055% monoflying.................... 0.00027% sandoffense................... 0.00021% rainstall..................... 0.00000% sunstall...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.123) |# -1.5|# |###### -1.0|######### |###################### -0.5|############################ |############################## 0.0|############################# |################### +0.5|############### |############### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%