weatherless...................91.17902% offense.......................53.53582% hyperoffense..................37.09930% balance....................... 8.60012% hail.......................... 5.97354% voltturn...................... 3.72262% hailoffense................... 3.07140% monotype...................... 1.98361% sand.......................... 1.27872% sun........................... 0.84422% rain.......................... 0.78127% trickroom..................... 0.54699% semistall..................... 0.54493% batonpass..................... 0.44791% sunoffense.................... 0.39425% mononormal.................... 0.33026% rainoffense................... 0.28794% choice........................ 0.24666% monowater..................... 0.23324% monoice....................... 0.22396% stall......................... 0.21983% monopoison.................... 0.19093% monoghost..................... 0.15378% monofighting.................. 0.15171% monorock...................... 0.14449% sandoffense................... 0.13210% dragmag....................... 0.10940% monograss..................... 0.10424% monobug....................... 0.09082% monofairy..................... 0.08050% sandstall..................... 0.07431% monodark...................... 0.06502% multiweather.................. 0.05676% monoflying.................... 0.05676% monofire...................... 0.05160% monoground.................... 0.04438% monoelectric.................. 0.04025% monodragon.................... 0.03922% monosteel..................... 0.02890% monopsychic................... 0.02477% trapper....................... 0.02167% tailwind...................... 0.00516% trickhail..................... 0.00103% rainstall..................... 0.00103% Stalliness (mean: -0.782) -2.5|# |## -2.0|### |######## -1.5|##################### |####################### -1.0|########################## |############################# -0.5|############################## |###################### 0.0|############## |###### +0.5|### |# +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.52%