weatherless...................92.24038% offense.......................53.96164% hyperoffense..................36.84511% balance....................... 8.35857% hail.......................... 5.52192% voltturn...................... 4.29005% hailoffense................... 3.33410% monotype...................... 1.28310% sand.......................... 1.10515% sun........................... 0.60592% semistall..................... 0.58096% rain.......................... 0.55787% trickroom..................... 0.53812% batonpass..................... 0.46420% stall......................... 0.25373% sunoffense.................... 0.24421% choice........................ 0.20356% rainoffense................... 0.20222% mononormal.................... 0.19572% monopoison.................... 0.19531% monowater..................... 0.18363% monofighting.................. 0.15827% monoghost..................... 0.12918% monorock...................... 0.11456% sandoffense................... 0.11367% sandstall..................... 0.10970% dragmag....................... 0.08679% monodark...................... 0.06584% monograss..................... 0.03673% monoice....................... 0.03562% monoflying.................... 0.03348% monobug....................... 0.03238% monodragon.................... 0.03184% multiweather.................. 0.03124% monoground.................... 0.02648% monofire...................... 0.02082% monosteel..................... 0.01968% trapper....................... 0.01551% monoelectric.................. 0.01368% monopsychic................... 0.01241% monofairy..................... 0.00758% tailwind...................... 0.00435% trickhail..................... 0.00091% rainstall..................... 0.00052% Stalliness (mean: -0.779) -2.5|## |## -2.0|## |######## -1.5|###################### |##################### -1.0|######################## |########################### -0.5|############################## |###################### 0.0|############## |###### +0.5|### |# +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.54%