weatherless...................65.60846% offense.......................57.59482% balance.......................27.42585% sun...........................22.22786% hyperoffense..................10.86373% rain..........................10.15483% sand.......................... 7.40445% multiweather.................. 6.54507% semistall..................... 3.18370% monotype...................... 2.26811% sunoffense.................... 1.50301% hail.......................... 1.41598% voltturn...................... 1.37247% stall......................... 0.93190% rainoffense................... 0.41881% sandoffense................... 0.40068% monoflying.................... 0.29371% trickroom..................... 0.26108% monosteel..................... 0.20306% monograss..................... 0.19400% monobug....................... 0.18674% mononormal.................... 0.17949% monofire...................... 0.16680% sunstall...................... 0.15411% hailoffense................... 0.14686% monoghost..................... 0.13598% monoground.................... 0.13598% monopsychic................... 0.12873% monodragon.................... 0.12691% monoelectric.................. 0.12691% monowater..................... 0.12510% monopoison.................... 0.11603% sandstall..................... 0.10334% monorock...................... 0.10153% monodark...................... 0.07615% monofighting.................. 0.07071% monofairy..................... 0.06890% dragmag....................... 0.06346% choice........................ 0.06164% monoice....................... 0.05620% tailwind...................... 0.02720% rainstall..................... 0.02357% tricksun...................... 0.01632% gravity....................... 0.01450% tricksand..................... 0.00363% swagplay...................... 0.00181% Stalliness (mean: -0.247) -2.0|# |# -1.5|#### |######## -1.0|############# |##################### -0.5|############################# |############################## 0.0|###################### |################ +0.5|########### |####### +1.0|#### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%