weatherless...................66.31419% offense.......................53.72954% balance.......................29.85794% sun...........................22.39843% hyperoffense..................11.38724% rain.......................... 9.10489% sand.......................... 6.37744% multiweather.................. 5.04724% semistall..................... 3.79644% voltturn...................... 2.00869% monotype...................... 1.75069% sunoffense.................... 1.75048% stall......................... 1.22884% hail.......................... 0.98970% sandoffense................... 0.44882% rainoffense................... 0.41568% trickroom..................... 0.37713% sunstall...................... 0.22899% hailoffense................... 0.20529% monobug....................... 0.18877% monosteel..................... 0.18267% monoflying.................... 0.18259% monograss..................... 0.17445% sandstall..................... 0.16564% monoground.................... 0.13794% monoghost..................... 0.12778% monopoison.................... 0.11930% monofire...................... 0.11159% mononormal.................... 0.10279% monopsychic................... 0.08939% monorock...................... 0.08123% monowater..................... 0.07911% dragmag....................... 0.07858% monodragon.................... 0.06191% monoelectric.................. 0.05896% monofairy..................... 0.05437% monofighting.................. 0.04470% choice........................ 0.04004% monoice....................... 0.03633% monodark...................... 0.03396% rainstall..................... 0.02745% tricksun...................... 0.02610% tailwind...................... 0.01316% gravity....................... 0.01138% tricksand..................... 0.00600% swagplay...................... 0.00002% Stalliness (mean: -0.212) -2.0| |# -1.5|#### |######### -1.0|################ |####################### -0.5|############################## |############################# 0.0|##################### |#################### +0.5|############## |######## +1.0|###### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%