weatherless...................65.60509% offense.......................50.75729% balance.......................32.01646% sun...........................23.95653% hyperoffense..................10.48257% rain.......................... 6.55761% sand.......................... 5.56085% semistall..................... 5.24147% voltturn...................... 3.27092% sunoffense.................... 2.35671% multiweather.................. 2.11273% stall......................... 1.50221% monotype...................... 1.01041% trickroom..................... 0.54200% hail.......................... 0.48950% sandoffense................... 0.37069% sandstall..................... 0.29078% sunstall...................... 0.27395% hailoffense................... 0.26940% rainoffense................... 0.21042% monosteel..................... 0.16340% monoghost..................... 0.13866% monobug....................... 0.13670% monoflying.................... 0.08752% monofire...................... 0.07932% dragmag....................... 0.07156% monorock...................... 0.06407% monopoison.................... 0.06024% monograss..................... 0.05531% monoelectric.................. 0.04816% monopsychic................... 0.04290% tricksun...................... 0.03821% mononormal.................... 0.03467% monowater..................... 0.03432% monoground.................... 0.02909% rainstall..................... 0.02612% tailwind...................... 0.02390% monoice....................... 0.02339% monofairy..................... 0.01372% tricksand..................... 0.01293% monofighting.................. 0.00684% monodark...................... 0.00591% monodragon.................... 0.00479% choice........................ 0.00262% gravity....................... 0.00010% swagplay...................... 0.00000% Stalliness (mean: -0.140) -2.0| |# -1.5|### |######### -1.0|############### |###################### -0.5|############################## |############################# 0.0|##################### |###################### +0.5|################# |######### +1.0|####### |#### +1.5|### |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%