weatherless...................88.16982% offense.......................43.56363% balance.......................42.19195% hail..........................10.01249% voltturn...................... 7.08978% hyperoffense.................. 6.86237% semistall..................... 5.21044% trickroom..................... 2.34137% stall......................... 2.17162% rain.......................... 0.96730% monotype...................... 0.95529% sun........................... 0.68704% hailoffense................... 0.57894% trickhail..................... 0.54771% choice........................ 0.28587% sunoffense.................... 0.21220% sand.......................... 0.20419% monoice....................... 0.17056% monobug....................... 0.12331% monopoison.................... 0.10089% monorock...................... 0.09929% rainoffense................... 0.09209% mononormal.................... 0.09209% monograss..................... 0.08888% hailstall..................... 0.08088% monofighting.................. 0.07527% monoflying.................... 0.06486% multiweather.................. 0.04084% monoghost..................... 0.03603% monowater..................... 0.03443% monoelectric.................. 0.03443% tailwind...................... 0.02963% monopsychic................... 0.02963% monofairy..................... 0.02562% monofire...................... 0.02322% monodark...................... 0.02242% sandstall..................... 0.01601% monoground.................... 0.01601% monosteel..................... 0.01361% gravity....................... 0.01041% dragmag....................... 0.00641% rainstall..................... 0.00561% monodragon.................... 0.00240% trickrain..................... 0.00160% trapper....................... 0.00080% tricksun...................... 0.00080% Stalliness (mean: 0.006) -2.0|# |# -1.5|### |##### -1.0|######### |############### -0.5|##################### |########################### 0.0|############################## |############################ +0.5|#################### |############# +1.0|######## |#### +1.5|## |# +2.0|# | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.52%