weatherless...................89.80632% balance.......................47.42879% offense.......................33.77846% voltturn......................11.30183% hail.......................... 9.43766% semistall..................... 7.83227% hyperoffense.................. 5.93244% stall......................... 5.02804% trickroom..................... 3.46144% hailoffense................... 0.83414% sun........................... 0.39457% rain.......................... 0.34817% trickhail..................... 0.21980% choice........................ 0.12037% sunoffense.................... 0.09957% monotype...................... 0.08938% rainoffense................... 0.05385% monoice....................... 0.04971% monorock...................... 0.02262% sand.......................... 0.01388% mononormal.................... 0.00693% monograss..................... 0.00603% dragmag....................... 0.00540% hailstall..................... 0.00468% monodark...................... 0.00202% sandstall..................... 0.00180% rainstall..................... 0.00169% monoflying.................... 0.00089% multiweather.................. 0.00061% monosteel..................... 0.00030% monoghost..................... 0.00027% monobug....................... 0.00023% monopoison.................... 0.00016% monofighting.................. 0.00009% monofairy..................... 0.00009% monopsychic................... 0.00008% monowater..................... 0.00004% monoelectric.................. 0.00002% tailwind...................... 0.00002% monofire...................... 0.00002% monoground.................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.218) -2.0|## |# -1.5|## |#### -1.0|##### |####### -0.5|############ |################### 0.0|############################## |############################# +0.5|###################### |############## +1.0|######### |##### +1.5|#### | +2.0|# |# +2.5|# |#### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.58%