weatherless...................77.31685% offense.......................53.27003% balance.......................23.20273% hyperoffense..................19.79956% sand..........................12.19907% rain.......................... 6.33205% voltturn...................... 3.47898% trickroom..................... 2.92889% sun........................... 2.56555% hail.......................... 2.40006% semistall..................... 2.21978% stall......................... 1.50790% monotype...................... 1.49865% dragmag....................... 1.41359% multiweather.................. 0.74424% choice........................ 0.66381% rainoffense................... 0.55564% monowater..................... 0.54177% sandoffense................... 0.50294% sunoffense.................... 0.41696% hailoffense................... 0.37443% monoice....................... 0.25702% mononormal.................... 0.22928% sandstall..................... 0.21356% tricksand..................... 0.17566% tailwind...................... 0.09523% monoflying.................... 0.09430% monofighting.................. 0.08968% monobug....................... 0.08321% monorock...................... 0.03606% trickhail..................... 0.03513% monosteel..................... 0.03328% monodark...................... 0.03328% monoground.................... 0.03143% monofairy..................... 0.03143% monofire...................... 0.02681% trickrain..................... 0.02589% hailstall..................... 0.02404% monoelectric.................. 0.02404% monograss..................... 0.02311% monopoison.................... 0.02219% rainstall..................... 0.01572% monodragon.................... 0.01479% monopsychic................... 0.01479% allweather.................... 0.01294% tricksun...................... 0.01294% gravity....................... 0.01202% sunstall...................... 0.00462% monoghost..................... 0.00370% trapper....................... 0.00092% Stalliness (mean: -0.375) -2.0|# |#### -1.5|######### |################# -1.0|##################### |############################# -0.5|############################## |############################## 0.0|##################### |################## +0.5|########### |####### +1.0|#### |## +1.5|# |# +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%