weatherless...................81.75291% offense.......................52.83618% hyperoffense..................21.99771% balance.......................19.64360% sand..........................10.71141% voltturn...................... 4.82850% rain.......................... 4.66341% trickroom..................... 4.36553% stall......................... 3.67396% dragmag....................... 2.04858% hail.......................... 1.86544% semistall..................... 1.84856% sun........................... 1.33869% choice........................ 1.04926% sandoffense................... 0.61361% hailoffense................... 0.48359% sandstall..................... 0.46627% monotype...................... 0.43502% multiweather.................. 0.32020% sunoffense.................... 0.28228% rainoffense................... 0.27890% monowater..................... 0.23669% tricksand..................... 0.21748% tailwind...................... 0.12225% monoice....................... 0.05349% mononormal.................... 0.03882% monofighting.................. 0.03617% hailstall..................... 0.02134% trickrain..................... 0.01947% monosteel..................... 0.01568% monodragon.................... 0.01475% monoflying.................... 0.01447% monobug....................... 0.00735% gravity....................... 0.00681% monorock...................... 0.00655% trickhail..................... 0.00592% sunstall...................... 0.00513% allweather.................... 0.00386% monograss..................... 0.00370% monoground.................... 0.00322% monofairy..................... 0.00260% monopoison.................... 0.00100% tricksun...................... 0.00091% trapper....................... 0.00058% monofire...................... 0.00051% monopsychic................... 0.00046% monoghost..................... 0.00032% rainstall..................... 0.00016% monodark...................... 0.00007% monoelectric.................. 0.00003% Stalliness (mean: -0.370) -2.0|# |#### -1.5|############ |################## -1.0|################# |############################ -0.5|############################ |############################## 0.0|################ |############### +0.5|########## |##### +1.0|### |# +1.5|# |# +2.0|# | +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%