weatherless...................87.08517% offense.......................44.73569% balance.......................34.48995% hyperoffense..................11.01378% voltturn...................... 8.44635% hail.......................... 8.09073% stall......................... 5.19626% semistall..................... 4.56433% rain.......................... 2.88154% trickroom..................... 1.72741% sand.......................... 1.19314% sandoffense................... 1.03527% rainoffense................... 0.81160% sun........................... 0.76840% monotype...................... 0.68249% monoice....................... 0.53048% dragmag....................... 0.37052% sunoffense.................... 0.33245% hailoffense................... 0.21707% choice........................ 0.18703% monorock...................... 0.07118% tailwind...................... 0.04729% hailstall..................... 0.03972% sandstall..................... 0.02457% mononormal.................... 0.02105% gravity....................... 0.01972% multiweather.................. 0.01858% monowater..................... 0.01519% monobug....................... 0.01265% monofighting.................. 0.00874% trickhail..................... 0.00722% monoghost..................... 0.00687% monoelectric.................. 0.00582% monopsychic................... 0.00581% monosteel..................... 0.00160% monofire...................... 0.00158% monopoison.................... 0.00143% monograss..................... 0.00124% trapper....................... 0.00107% monoflying.................... 0.00069% rainstall..................... 0.00063% allweather.................... 0.00013% monodark...................... 0.00004% sunstall...................... 0.00002% monoground.................... 0.00002% monofairy..................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.041) | -2.0|# |## -1.5|###### |######### -1.0|######### |#################### -0.5|############################# |####################### 0.0|############################## |##################### +0.5|############# |################# +1.0|#### |###### +1.5|# | +2.0| |# +2.5|####### | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.50%