weatherless...................89.45070% offense.......................46.99512% balance.......................33.19969% hyperoffense..................14.13037% sun........................... 6.64840% semistall..................... 3.92910% trickroom..................... 2.35212% hail.......................... 2.04992% sand.......................... 1.77240% stall......................... 1.74571% voltturn...................... 1.19520% sunoffense.................... 1.14584% rain.......................... 0.63613% monotype...................... 0.61498% multiweather.................. 0.43366% choice........................ 0.36717% hailoffense................... 0.14707% trickhail..................... 0.12390% mononormal.................... 0.10426% tricksun...................... 0.10073% monobug....................... 0.09973% rainoffense................... 0.08865% dragmag....................... 0.08865% sandstall..................... 0.07505% monowater..................... 0.07152% monoice....................... 0.05943% monorock...................... 0.05843% monopoison.................... 0.04886% tailwind...................... 0.04835% sandoffense................... 0.04130% monodark...................... 0.03425% monopsychic................... 0.03375% monofighting.................. 0.03375% tricksand..................... 0.03072% monodragon.................... 0.02720% monoflying.................... 0.02367% monograss..................... 0.02065% monoground.................... 0.02065% sunstall...................... 0.01964% monosteel..................... 0.01461% monoelectric.................. 0.01360% monofire...................... 0.01360% monoghost..................... 0.01310% monofairy..................... 0.00604% hailstall..................... 0.00403% swagplay...................... 0.00353% trapper....................... 0.00151% trickrain..................... 0.00101% gravity....................... 0.00050% rainstall..................... 0.00050% Stalliness (mean: -0.194) -2.0|## |### -1.5|######## |########## -1.0|################ |######################### -0.5|######################## |############################## 0.0|########################### |######################### +0.5|################# |############ +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%