weatherless...................89.33293% offense.......................46.23574% balance.......................32.93076% hyperoffense..................15.10404% sun........................... 6.70123% semistall..................... 3.92998% trickroom..................... 2.48402% hail.......................... 2.17361% sand.......................... 2.02263% stall......................... 1.79948% voltturn...................... 1.48436% sunoffense.................... 1.31960% multiweather.................. 0.54134% rain.......................... 0.48816% choice........................ 0.42064% monotype...................... 0.34867% trickhail..................... 0.17731% hailoffense................... 0.17268% rainoffense................... 0.10291% tricksun...................... 0.09292% sandstall..................... 0.07651% dragmag....................... 0.07025% mononormal.................... 0.05470% monobug....................... 0.05232% monowater..................... 0.04825% sandoffense................... 0.03386% monofighting.................. 0.03339% tricksand..................... 0.03305% monorock...................... 0.03258% tailwind...................... 0.03123% monoice....................... 0.03112% monopsychic................... 0.02484% monodragon.................... 0.02445% monopoison.................... 0.01768% sunstall...................... 0.01591% monodark...................... 0.01504% monoflying.................... 0.00830% monograss..................... 0.00732% monofire...................... 0.00720% monoelectric.................. 0.00601% monoghost..................... 0.00586% monoground.................... 0.00447% hailstall..................... 0.00372% monosteel..................... 0.00369% monofairy..................... 0.00302% swagplay...................... 0.00196% trickrain..................... 0.00073% rainstall..................... 0.00049% trapper....................... 0.00041% gravity....................... 0.00036% Stalliness (mean: -0.207) -2.0|## |### -1.5|######### |########## -1.0|################ |########################## -0.5|######################## |############################## 0.0|########################## |######################### +0.5|################### |############ +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%