weatherless...................88.59611% offense.......................44.50217% balance.......................34.21206% hyperoffense..................14.82844% sun........................... 6.90200% semistall..................... 4.20104% sand.......................... 2.50700% hail.......................... 2.44813% trickroom..................... 2.30284% stall......................... 2.25629% voltturn...................... 2.12385% sunoffense.................... 1.27204% multiweather.................. 0.75291% choice........................ 0.63432% rain.......................... 0.30089% hailoffense................... 0.22614% rainoffense................... 0.12658% trickhail..................... 0.12103% monotype...................... 0.11182% sandstall..................... 0.09759% dragmag....................... 0.08416% tricksand..................... 0.04266% tricksun...................... 0.04186% monowater..................... 0.03335% sandoffense................... 0.03295% sunstall...................... 0.02084% monobug....................... 0.01576% monoice....................... 0.01466% tailwind...................... 0.01420% monopsychic................... 0.01338% monofighting.................. 0.01252% mononormal.................... 0.00727% monorock...................... 0.00604% monodragon.................... 0.00414% monopoison.................... 0.00369% hailstall..................... 0.00359% monodark...................... 0.00264% monoghost..................... 0.00085% monoflying.................... 0.00026% monograss..................... 0.00018% swagplay...................... 0.00015% monofire...................... 0.00013% monofairy..................... 0.00012% monoground.................... 0.00007% monoelectric.................. 0.00005% trapper....................... 0.00002% rainstall..................... 0.00001% monosteel..................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.171) -2.0|## |### -1.5|######### |######### -1.0|############# |##################### -0.5|################### |############################## 0.0|##################### |####################### +0.5|################## |############ +1.0|##### |##### +1.5|# |# +2.0|# |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%