weatherless...................89.11606% offense.......................40.58604% balance.......................37.69906% hyperoffense..................13.43562% sun........................... 5.50636% semistall..................... 4.38883% stall......................... 3.89044% hail.......................... 2.93449% voltturn...................... 2.63915% sand.......................... 2.62894% trickroom..................... 1.28754% choice........................ 1.17670% sunoffense.................... 0.74666% multiweather.................. 0.27228% hailoffense................... 0.21258% dragmag....................... 0.18981% sandstall..................... 0.12673% rain.......................... 0.08690% sunstall...................... 0.03922% monotype...................... 0.02847% tricksun...................... 0.02042% rainoffense................... 0.02014% trickhail..................... 0.01954% sandoffense................... 0.01557% tricksand..................... 0.01229% monowater..................... 0.01165% monobug....................... 0.00421% monoice....................... 0.00411% monopsychic................... 0.00331% tailwind...................... 0.00279% hailstall..................... 0.00270% mononormal.................... 0.00197% monofighting.................. 0.00197% monorock...................... 0.00075% monopoison.................... 0.00047% monodark...................... 0.00029% monoghost..................... 0.00012% monodragon.................... 0.00006% swagplay...................... 0.00002% monoflying.................... 0.00001% monograss..................... 0.00001% monofairy..................... 0.00001% monofire...................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% trapper....................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.055) -2.0|## |## -1.5|####### |########### -1.0|####### |################### -0.5|############### |############################## 0.0|################## |################### +0.5|########################## |############### +1.0|##### |##### +1.5|## |# +2.0|# |# +2.5|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.53%