weatherless...................67.47126% offense.......................45.27458% balance.......................30.83014% sand..........................21.11111% hyperoffense..................15.18519% sun........................... 6.83269% semistall..................... 6.48787% rain.......................... 5.46616% voltturn...................... 5.28736% monotype...................... 4.06130% sandoffense................... 2.51596% stall......................... 2.22222% trickroom..................... 2.03065% multiweather.................. 1.85185% monoflying.................... 1.12388% hail.......................... 1.04725% sunoffense.................... 0.70243% monopsychic................... 0.44700% monorock...................... 0.42146% mononormal.................... 0.39591% monofighting.................. 0.35760% monowater..................... 0.29374% monodark...................... 0.25543% sandstall..................... 0.24266% monograss..................... 0.17880% rainoffense................... 0.16603% monobug....................... 0.16603% monoghost..................... 0.16603% choice........................ 0.16603% monofire...................... 0.16603% dragmag....................... 0.14049% hailoffense................... 0.11494% sunstall...................... 0.10217% tailwind...................... 0.10217% rainstall..................... 0.08940% monofairy..................... 0.07663% gravity....................... 0.06386% monosteel..................... 0.06386% monopoison.................... 0.03831% monoelectric.................. 0.03831% monodragon.................... 0.03831% allweather.................... 0.02554% trickhail..................... 0.01277% monoice....................... 0.01277% Stalliness (mean: -0.161) -2.0|## |#### -1.5|######### |############# -1.0|################ |##################### -0.5|############################ |############################ 0.0|############################## |############################# +0.5|################## |######### +1.0|######### |###### +1.5|### |# +2.0| |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%