weatherless...................64.84767% offense.......................42.88942% balance.......................34.72546% sand..........................24.34359% hyperoffense..................12.86367% semistall..................... 7.26405% sun........................... 6.76741% voltturn...................... 6.21117% rain.......................... 5.37594% monotype...................... 3.54435% sandoffense................... 2.86978% stall......................... 2.25741% trickroom..................... 2.15926% multiweather.................. 1.99540% monoflying.................... 1.45786% hail.......................... 0.69752% sunoffense.................... 0.51454% monorock...................... 0.37477% monofighting.................. 0.33013% monopsychic................... 0.30357% sandstall..................... 0.27040% mononormal.................... 0.24190% monowater..................... 0.21583% monodark...................... 0.19365% tailwind...................... 0.13788% rainoffense................... 0.11975% dragmag....................... 0.11617% monoghost..................... 0.10990% sunstall...................... 0.10722% monofire...................... 0.08520% monobug....................... 0.08338% hailoffense................... 0.08183% monograss..................... 0.08128% gravity....................... 0.07627% choice........................ 0.07482% monofairy..................... 0.04983% monoelectric.................. 0.02853% monodragon.................... 0.02695% monosteel..................... 0.02485% trickhail..................... 0.01957% monopoison.................... 0.01506% allweather.................... 0.01225% rainstall..................... 0.00924% monoice....................... 0.00732% Stalliness (mean: -0.089) -2.0|# |## -1.5|######### |######## -1.0|############ |################# -0.5|####################### |##################### 0.0|########################## |############################## +0.5|################# |######### +1.0|######### |###### +1.5|## |# +2.0| |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.51%