weatherless...................70.78580% balance.......................42.23069% offense.......................36.47013% sand..........................23.26135% voltturn......................15.51621% hyperoffense..................12.52922% semistall..................... 6.07432% rain.......................... 5.41198% stall......................... 2.69563% sun........................... 2.48061% sandoffense................... 1.96268% multiweather.................. 1.95742% sandstall..................... 1.02628% trickroom..................... 0.66510% monotype...................... 0.12466% dragmag....................... 0.05444% monofighting.................. 0.03543% monodark...................... 0.03131% hail.......................... 0.01768% rainoffense................... 0.01614% monorock...................... 0.01530% monograss..................... 0.01416% monowater..................... 0.01345% monoflying.................... 0.01195% sunoffense.................... 0.01131% trickhail..................... 0.00701% monopsychic................... 0.00224% mononormal.................... 0.00144% monopoison.................... 0.00121% monofire...................... 0.00085% choice........................ 0.00066% monobug....................... 0.00036% monofairy..................... 0.00016% rainstall..................... 0.00001% monosteel..................... 0.00001% monoghost..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.005) -2.0| |# -1.5|############### |## -1.0|#### |######## -0.5|############# |################### 0.0|################### |############################## +0.5|######### |#################### +1.0|####### |#### +1.5|# |## +2.0| | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.64%