weatherless...................87.14918% balance.......................40.35766% offense.......................36.56554% hyperoffense..................11.88562% sand..........................11.72915% voltturn...................... 9.72752% stall......................... 7.31245% semistall..................... 3.87873% hail.......................... 0.78715% dragmag....................... 0.74623% trickroom..................... 0.42159% sandstall..................... 0.40651% rain.......................... 0.35191% choice........................ 0.34338% hailoffense................... 0.17229% rainoffense................... 0.13671% multiweather.................. 0.07875% sun........................... 0.06136% tailwind...................... 0.04883% monotype...................... 0.04639% hailstall..................... 0.03370% monowater..................... 0.01921% trickhail..................... 0.01329% monodark...................... 0.01146% tricksand..................... 0.00451% monopsychic................... 0.00419% monosteel..................... 0.00318% monoelectric.................. 0.00303% sunoffense.................... 0.00257% sandoffense................... 0.00213% monobug....................... 0.00201% monodragon.................... 0.00102% gravity....................... 0.00070% monoice....................... 0.00061% trapper....................... 0.00059% monopoison.................... 0.00057% monofire...................... 0.00049% monofighting.................. 0.00040% monoflying.................... 0.00031% mononormal.................... 0.00009% monoghost..................... 0.00006% monorock...................... 0.00004% monoground.................... 0.00001% monograss..................... 0.00001% trickrain..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.065) -2.0|# |#### -1.5|##### |######## -1.0|########## |############## -0.5|######################### |####################### 0.0|###################### |############################## +0.5|################## |################ +1.0|###### |### +1.5|## |#### +2.0|## |## +2.5|# |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.50%