weatherless...................62.01774% balance.......................57.60980% offense.......................38.30332% sand..........................13.40747% sun...........................12.45743% rain..........................10.35139% voltturn...................... 8.69092% hail.......................... 3.81072% semistall..................... 2.66019% trickroom..................... 2.65972% tailwind...................... 2.17815% multiweather.................. 2.03474% hyperoffense.................. 1.21761% trickhail..................... 0.52999% dragmag....................... 0.21357% stall......................... 0.20908% tricksun...................... 0.20618% tricksand..................... 0.17389% rainoffense................... 0.11086% monotype...................... 0.09478% hailoffense................... 0.05619% sunstall...................... 0.05177% sunoffense.................... 0.04223% monoground.................... 0.03389% trickrain..................... 0.01873% trapper....................... 0.01791% monoghost..................... 0.01691% monoice....................... 0.01676% sandoffense................... 0.01506% monobug....................... 0.01469% monopoison.................... 0.01251% sandstall..................... 0.00358% batonpass..................... 0.00011% monofairy..................... 0.00002% Stalliness (mean: 0.074) -1.5| |# -1.0|## |##### -0.5|######## |####################### 0.0|############################## |############################## +0.5|############## |####### +1.0|## |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.80%