offense.......................58.25276% rain..........................46.08769% balance.......................41.22497% weatherless...................28.40715% sun...........................25.73370% voltturn...................... 5.21834% tailwind...................... 4.53567% trickroom..................... 3.33999% trickrain..................... 2.33549% multiweather.................. 2.00904% hail.......................... 1.14762% tricksun...................... 0.89601% sand.......................... 0.71502% hyperoffense.................. 0.24325% semistall..................... 0.22764% gravity....................... 0.12837% rainoffense................... 0.11707% sunoffense.................... 0.07871% stall......................... 0.05138% sunstall...................... 0.04271% trickhail..................... 0.03582% monotype...................... 0.02408% dragmag....................... 0.01123% monopsychic................... 0.00699% tricksand..................... 0.00659% monosteel..................... 0.00377% monoelectric.................. 0.00357% monowater..................... 0.00215% monopoison.................... 0.00206% rainstall..................... 0.00172% monodragon.................... 0.00142% monoice....................... 0.00139% monobug....................... 0.00108% mononormal.................... 0.00096% sandoffense................... 0.00051% monoghost..................... 0.00038% batonpass..................... 0.00023% monofire...................... 0.00019% hailoffense................... 0.00014% monorock...................... 0.00012% monodark...................... 0.00002% monofairy..................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.070) |# -0.8|#### |######### -0.4|################ |######################### 0.0|############################## |#################### +0.4|########## |#### +0.8|## | | more negative = more offensive, more positive = more stall one # = 0.83%